Inker, Penciller, Colorist, Artist, Variant Cover
DAPHNE BYRNE #5Daphne is betrayed by everyone she ever trusted-and neither heaven nor hell can help any of them once her rage is awakened…
DAPHNE BYRNE #1In the gaslit splendor of late 19th-century New York, rage builds inside 14-year-old Daphne. The sudden death of her father has left her alone with her irresponsible, grief-stricken mother-who becomes easy prey for a group of occultists promising to contact her dead husband. While fighting to disentangle her mother from these charlatans, Daphne begins to sense a strange, insidious presence in her own body...an entity with unspeakable appetites. What does “Brother” want? And could she even stop him if she tried?
DAPHNE BYRNE #2The spirit known as Brother has revealed himself to Daphne, and he wants only to help and protect her. But who, exactly, does Daphne need protection from? The cruelty of the other girls at school? Or the medium who seems to be taking her mother even further under her wing?
PLUNGE #1In the aftermath of a devastating tsunami, an exploration vessel known as the Derleth begins sending an automated distress signal from a remote atoll in the Bering Strait. The only problem is that the Derleth has been missing for 40 years. Marine biologist Moriah Lamb joins the Carpenter Salvage team to recover the Derleth’s dead...only to find that in this remote part of the Arctic Circle the dead have plenty to say to the living...Joe Hill and Stuart Immonen’s Plunge into terror begins here!
PLUNGE #4Moriah, Bill, Russell, and the rest of the MacReady’s crew get an unexpectedly intimate tour inside the minds of their eyeless new friends. Meanwhile, Lacome does the math and comes to an alarming conclusion.
DAPHNE BYRNE #6The full scope of Daphne’s relationship with the mysterious Brother is revealed-and so is the full strength of their combined power. God help anyone in their path…
PLUNGE #5The crew of the Derleth have been generous hosts. They’ve given Moriah, Bill, Gage, and the rest of the MacReady’s crew several incredible gifts. They’ve solved problems humanity has grappled with for ages, shown us ways to power the entire world for generations. And they’re offering even more. All they want is one teensy-weensy little favor in return from the MacReady’s crew: open the hatch.
PLUNGE #2After discovering a corpse upon the Sinnikik Atoll, Moriah Lamb leads a team to hunt for other castaways, while Gage Carpenter begins the exploration of the ghost ship Derleth. But there’s something down there in the icy darkness of the Arctic sea, something that doesn’t want to be found. And it isn’t any safer on land. There are things waiting for the search party in the mountain caves, things that were once human...and aren’t quite anymore.